OTAN News
Report: It’s Time for Ed Tech to Tackle the Adult Learner
A new report funded by the U.S. Department of Education Office of Career, Technical and Adult Education and produced by Luminary Labs explores how technology could make an impact for adult learners.
The intent is to push investors to fund development of technology that could be used by the adult learner community. Five "opportunity areas" are covered in the report:
- Supplementing instructors, tech specifically to save them time and effort, such as the use of adaptive features that can lead individual students through content at an appropriate pace and "live" assessment tools to help instructors monitor student progress;
- Designing "for life," tech intended to make course attendance more viable, such as the use of mobile tools that use text reminders and video conferencing software to replace face-to-face interaction;
- Engaging learners, to keep their attention and retention, such as the use of gaming to perk motivation and "family-friendly interfaces," which can turn learning into a family activity that incorporates help from children;
- Building the community, to foster collaboration that leads to student success and;
- Making connections, to link students' personal experiences to their learning content, such as through virtual reality and augmented reality.
"With the right attention and funding, investment in the development of digital tools and technology solutions can not only tap into an underserved market, but also radically transform the experiences of adult learners and educators in math and beyond," the report suggested.
This is the second of three reports undertaken by Luminary for the federal agency. The first report highlighted the challenges in serving the needs of adult learners through technology. The series is overseen by LINCS, a. U.S. Department of Education resource to provide course content, policy guidance and other materials for adult education.
Source: THEJournal